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THEATRON - Theatre
History in Europe: Architectural and Textual Resources Online
by Richard
Beacham
University of Warwick, UK
The overall
purpose of The THEATRON Project was to apply emerging multi-media
technologies, and in particular the potential of VR modelling, to
explore new possibilities for effective teaching. Focusing initially
upon the history of European theatre, the Project has developed a
prototype multi-media module, which allows a new and more effective
means of teaching than has previously been achieved.
Scholars, teachers
and students in the area of historical performance face the fundamental
challenge that the object of their study is a fleeting one; the polysemic
theatrical event ceases to exist once the curtain falls. Teachers
need to instil in their students a sense of what performances in the
past were like; to develop as accurate as possible a mental image
of what the theatrical event looked like and what it might have meant
to a contemporary audience. By combining 3D visualisation technologies
with traditional theatre-historical research and teaching, hitherto
inaccessible aspects of past performance can be simulated.
After conducting
a user survey, and drawing on continuing feedback from user groups,
a consortium of European theatre historians used 3D visualisation
technologies as the basis for an interactive multi-media module for
the teaching of theatre history at University level: the Theatron
Module. The Module represents an innovative approach, both in its
pedagogy, and the manner in which it integrates multimedia elements
and associated functionalities, and uses technology which became generally
available for the module's intended users during the lifetime of the
Project.
Fig. 1 Theatron Module interface with real-time
navigable
model in main window and high-detailed model in inset window
The core of
the application is some fifteen 3D digital models of selected historical
stages and theatres.
-
Temporary
Stages
-
Greek
comic stage
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Roman
stage
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Fairground
booth
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Medieval
Pageant Wagon
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Odeon
of Pericles, Athens
-
Theatre
of Dionysus, Athens
-
Hellenistic
Theatre, Epidaurus
-
Theatre
of Pompey, Rome
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Italian
Renaissance Theatre, Sabbioneta
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Globe
Theatre, London
-
Court
Theatre, Drottningholm
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Festspielhaus,
Bayreuth
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Theatre
du Vieux Colombier, Paris
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Festival
Auditorium, Hellerau
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Schaubuhne
am Lehninerplatz, Berlin
These models
are augmented by an extensive variety of scholarly, explanatory and
illustrative material in a manner that allows users interactively
to investigate the individual theatre sites. Users can read critical
studies of the spaces by the academic partners but, crucially, can
also access and evaluate for themselves the evidence on which the
3D reconstructions are based.
Fig. 2
Theatron Module interface with accompanying historical
documents in inset window
Within the program,
users can:
-
sift
through primary research materials - letters, critical descriptions,
architectural texts, sketches, drawings, paintings
-
read
and view a selection of secondary sources - scholarly texts and
commentaries, previous drawings and depictions of the site
-
examine
2D depictions illustrating the structural components of a theatre
building - ground plans, cross sections, diagrams explaining such
things as the iconographic program
-
study
informative contemporary materials - pictures of the present site,
reports on archaeological digs
-
consider
the relation of the theatre to its surroundings - where was it located
in the city? was it a public or private theatre?
-
examine
the theatre's layout, structuring and interdependence of primary
space - stage, auditorium - and secondary spaces - stairways, foyers,
backstage areas
-
where
appropriate assess the decorations and meaning of the iconographical
scheme and décor
-
analyse
the structure terms of references it makes to different types of
architecture and/or previous periods of theatre history
-
for
some sites, such as the Theatre of Dionysus in Athens, for which
three models were prepared, viewers can compare and contrast how
the space evolved over a long period of time.
The materials
relating to each of the theatre sites will be updated or modified
as newer versions of these are created. The thinking behind Theatron
and a full account of its contents and functionality are presented
in this issue by Peter
Eversmann, Department of theatre Studies, University of
Amsterdam in a revised edition of the Consortium's Theatron Guide
to Good Practice.

Fig. 3 Theatron
interface with hypothetical reconstruction of
Lycurgan skene in main window and Hellenistic skene in inset
window
The 3D Visualisation
Group has refined a number of the models, and has successfully experimented
with substituting more highly detailed real-time navigable models
for the current versions, which significantly improve their textures
and impression of realism. We hope to continue research and development
on Theatron from October 2005, when the Group will become part of
the Centre for Computing in the Humanities at King's College London.
Richard Beacham
Richard Beacham
is Professor of Digital Culture and head of the 3D Visualisation Group
in the Centre for Computing in the Humanities at King's College London.
He was the coordinator and director of the Theatron Project.
Didaskalia Home
Page / Journal / Issue 6.2
Table of Contents
Didaskalia
Volume 6 No. 2 - Summer 2005 / Edited by Hugh Denard and C. W. Marshall
/ Assistant Editor, Carol Gillespie /
Didaskalia is published in association with King's College, London / ISSN 1321-4853
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