| D I D A S K A L I A | |||||||||||||||||||||||||
| | ABOUT | JOURNAL | LISTINGS | STUDY AREA | CONTACT | SEARCH | | |||||||||||||||||||||||||
|
How the images were created
The importance of good material The importance of good software The first phase: analysis and modeling test
The left image in Fig. 1 above shows the first design step in creating one of the wedges which make up the theatron of the TDA. This wedge was then replicated twelve times in a circular radius to make up the 13 kerkides. The middle and right images show the basic arrangement of the wedges and how they are constructed in three different levels.
The two images in Fig. 2 show the general outline of the TDA before and after cutting using the shell-shape template.
Once we had completed a 3D geometrical template to fit the size and shape of the theatron it was time to insert the actual seating arrangements with the real shape and geometry. The two images in Fig. 3 will show the basic shape section and the result of having that applied to the 3D geometrical template we have just created.
It was nearly impossible to construct the hill and environment from which the TDA was cut. There was no digital geographical data available which we could use to generate the surroundings and soil of the Acropolis, so we had to work from sketches, photos, and various archaeological drawings showing the height lines and levels of hill.
When the immediate surroundings of the TDA had been designed and the slope incorporated into the model, we entered the contour lines and height lines into the computer, allowing us to generate a moderately accurate and realistic hill by connecting all the lines. The height lines and charts were of tremendous help in this area but each and every line had to be created by hand, a tedious and daunting task which took up an entire day. The images in fig. 5 show the progress made that day on the geometry of the hill. During the process of adding these parts to the scene we also added the fortifications of the Acropolis as a reference point from which we could work.
When the basic layers of the hill were finished it was time to dress up the scene with the environmental elements that surround the Acropolis and the TDA. A few hundred pine trees were added to the scene located at the positions where the trees might have been based on aerial photographs of the Acropolis. Each tree was hand planted into the scene, and as fig. 6 shows they create a realistic feel to the image which is important for this kind of model. Without them computer images usually look flat and unrealistic and therefore tend to seem cold and unnatural. Another very important aspect in creating these images was the lighting, specifically the illusion of sunlight. Normal computer graphics lighting is designed to duplicate artificial light sources, but a special tool for 3DS Max enabled us to set the location of the TDA in reference to the sun. Once this location has been set, the computer can calculate the angle and intensity of the sun's light at any time of the day at any point in time, past, present, or future.
Once the environment was in place and the scene nearly completed it was time to start filling in bits of the Acropolis that would act as a reference point in these images. Modeling the entire Acropolis would have taken a number of extra days and was not strictly necessary for our project. The full Acropolis will be presented at a later date. The image in fig.7 shows only the Parthenon and its location on the Acropolis.
The next step we headed into was the creation of the skene. For the late-Roman skene we used an artist's impression derived from Dorpfeld's site plans, as published in Sir Arthur Pickard-Cambridge's book The Theatre of Dionysus at Athens. Creating this skene was far the easiest part of the model: the general design of the structure and the multitude of identical and similar building blocks which comprise it makes modeling it in 3D a matter of duplicating various elements and modifying those copied elements as required. Fig. 8 shows the general skene during the creation and design phase. Once created and approved the skene was merged with the rest of the model in its location at the back of the orchestra.
|
||||||||||||||||||||||||